Enum Logic.CallbackPoint

Points in the game flow where level scripts can hook into.

Members

PRE_START Will be called immediately before LevelFuncs.OnStart.
POST_START Will be called immediately after LevelFuncs.OnStart.
PRE_LOAD Will be called immediately before LevelFuncs.OnLoad.
POST_LOAD Will be called immediately after LevelFuncs.OnLoad.
PRE_LOOP Will be called in the beginning of game loop (LevelFuncs.OnLoop).
POST_LOOP Will be called at the end of game loop (LevelFuncs.OnLoop).
PRE_SAVE Will be called immediately before LevelFuncs.OnSave.
POST_SAVE Will be called immediately after LevelFuncs.OnSave.
PRE_END Will be called immediately before LevelFuncs.OnEnd.
POST_END Will be called immediately after LevelFuncs.OnEnd.
PRE_USE_ITEM Will be called immediately before LevelFuncs.OnUseItem.
POST_USE_ITEM Will be called immediately after LevelFuncs.OnUseItem.
PRE_FREEZE Will be called immediately before LevelFuncs.OnFreeze.
POST_FREEZE Will be called immediately after LevelFuncs.OnFreeze.


Members

PRE_START
Will be called immediately before LevelFuncs.OnStart.
POST_START
Will be called immediately after LevelFuncs.OnStart.
PRE_LOAD
Will be called immediately before LevelFuncs.OnLoad.
POST_LOAD
Will be called immediately after LevelFuncs.OnLoad.
PRE_LOOP
Will be called in the beginning of game loop (LevelFuncs.OnLoop).
POST_LOOP
Will be called at the end of game loop (LevelFuncs.OnLoop).
PRE_SAVE
Will be called immediately before LevelFuncs.OnSave.
POST_SAVE
Will be called immediately after LevelFuncs.OnSave.
PRE_END
Will be called immediately before LevelFuncs.OnEnd.
POST_END
Will be called immediately after LevelFuncs.OnEnd.
PRE_USE_ITEM
Will be called immediately before LevelFuncs.OnUseItem.
POST_USE_ITEM
Will be called immediately after LevelFuncs.OnUseItem.
PRE_FREEZE
Will be called immediately before LevelFuncs.OnFreeze.
POST_FREEZE
Will be called immediately after LevelFuncs.OnFreeze.
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