Enum Logic.EventType

Events that can be handled in level scripts.

Members

VOLUME_ENTER Triggered when an activator enters the volume.
VOLUME_INSIDE Triggered while an activator is inside the volume.
VOLUME_LEAVE Triggered when an activator leaves the volume.
LOOP Triggered each game loop.
LOAD Triggered when a saved game is loaded.
SAVE Triggered when the game is saved.
START Triggered when the level starts.
END Triggered when the level ends.
USE_ITEM Triggered when an item is used from inventory.
PICKUP Triggered when an item is picked up.
VEHICLE_ENTER Triggered when a vehicle is entered.
VEHICLE_LEAVE Triggered when a vehicle is left.
FREEZE Triggered when any of the Flow.FreezeMode is activated.


Members

VOLUME_ENTER
Triggered when an activator enters the volume.
VOLUME_INSIDE
Triggered while an activator is inside the volume.
VOLUME_LEAVE
Triggered when an activator leaves the volume.
LOOP
Triggered each game loop.
LOAD
Triggered when a saved game is loaded.
SAVE
Triggered when the game is saved.
START
Triggered when the level starts.
END
Triggered when the level ends.
USE_ITEM
Triggered when an item is used from inventory.
PICKUP
Triggered when an item is picked up.
VEHICLE_ENTER
Triggered when a vehicle is entered.
VEHICLE_LEAVE
Triggered when a vehicle is left.
FREEZE
Triggered when any of the Flow.FreezeMode is activated.
generated by TEN-LDoc (a fork of LDoc 1.4.6)