Enum Logic.EventType
Events that can be handled in level scripts.
Members
| ENTER | Triggered when an activator enters the volume. |
| INSIDE | Triggered while an activator is inside the volume. |
| LEAVE | Triggered when an activator leaves the volume. |
| LOOP | Triggered each game loop. |
| LOAD | Triggered when a saved game is loaded. |
| SAVE | Triggered when the game is saved. |
| START | Triggered when the level starts. |
| END | Triggered when the level ends. |
| USE_ITEM | Triggered when an item is used from inventory. |
| FREEZE | Triggered when any of the Freeze modes are activated. |
Members
- ENTER
- Triggered when an activator enters the volume.
- INSIDE
- Triggered while an activator is inside the volume.
- LEAVE
- Triggered when an activator leaves the volume.
- LOOP
- Triggered each game loop.
- LOAD
- Triggered when a saved game is loaded.
- SAVE
- Triggered when the game is saved.
- START
- Triggered when the level starts.
- END
- Triggered when the level ends.
- USE_ITEM
- Triggered when an item is used from inventory.
- FREEZE
- Triggered when any of the Freeze modes are activated.